Autocross could be a very strong point of LFS if there were less bugs in the autox related parts. Probably Scawen will fix these issues before S2 full, or in S2 full.
Bit more gravity? This is not rFactor where they fudge values until it feels remotely right. Gravity should be exactly as strong as it's on Earth and it's the simplest thing to get right. If anybody wants to make a simulation which simulates cars racing on Earth they can't just change gravity to suit their needs. I presume you have "exported" a car from LFS to real life and you also have a full motion sim and of course you measured every force and every driving input before you posted your impression about the gravity in LFS. I am not saying LFS is perfect, far from it, but changing gravity won't solve anything.
Last edited by _--NZ--_[HUN], .
Reason : Added last sentence.
I remember a discussion about something like this but I certainly don't remember any official screenshots and announcements about falling parts. But of course I could be wrong as everyone else.
Please, could you provide more details? We don't have such picture and teaser at the official news archive at LFS.net, show us the thread you are talking about at RSC and we will beleive you.
Could you tell me how the hell you manage to get avarage 150 FPS with a 9800 Pro, all settings maxed? By all settings I mean max LOD at LFS everywhere, multiplayer speedup at off, 6X AA, 16XAF, high res skins, High Quality AF, texture and mipmap driver settings. I had a 9800 pro for 2,5 years, now I have a X1650Pro(I know it's not a very fast card) but I can easily bring down my FPS to 15 with these settings at 1440x900 screen resolution. Personally I can't see how it is possible to have 150 FPS avarage unless you use extremely low resolution and hacked drivers, like Omega which turns down quality like hell.
I use two monitors too, and here "mouse clipped to screen" stops the mouse at the sides until I use Alt-Tab or windows key it works correcty if I use Shift-F4. After that I have to switch it off and on again to work.
I would certainly buy one of these, but in Hungary it will be almost twice as expensive... It's still worth it but I don't like to pay a lot more for nothing.
It was not Codemasters who made Insane decent, they just published it, Invictus made the game decent. I hope they'll make a game just as good as Insane in the near future.
Yes, the shot was made when my team mate was steering but this didn't affect it much, try it yourself, switch to the female player model and you'll see the difference.
--EDIT: Disregard please, not a bug--
I think I found a small bug, but I'm not sure. In an online race when I switch to an other car the view is not the same as mine. See screenshots(the second picture shows my car).
The standalone version is working fine here.
I have some suggestions for the graphs. When you zoom in, the cursor just goes out at the side of the screen. Could you make a switch that switches between three modes?
The three modes would be like in Adobe Premiere Pro(but maybe renamed ).
Auto-scrolling mode:
No scroll
Same as now.
Page Scroll
As the cursor goes out at the side of the screen it switches to the
next "page". Smooth Scroll
It follows the cursor and centers it on the screen.
Also it would be good if we could move the horizontal side of the graphs to make them bigger or smaller relative to each other and it would be fantastic if we could make presets of the configuration (added graphs, settings, etc..) of the Hotlap Analyser. These presets would be saved on LFSWorld on our account and we could switch between them in the Analyser.